38 cards found.

Assembly Hall

Artifact {5} (5)

{4}, {t}: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal it, and put it into your hand. Then shuffle your library.



Color Identity:
Printings:
Mercadian Masques (Rare)

Foreign Names:

Formats:

Brutal Suppression

Enchantment {R} (1)

Activated abilities of nontoken Rebels cost an additional "Sacrifice a land" to activate.
"They no longer care about their own suffering. Show them something worse."
—Latulla, Keldon overseer



Color Identity: R,Red
Printings:
Prophecy (Uncommon)

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Formats:

Citanul Centaurs

Creature Centaur   6 / 3   {3}{G} (4)

Shroud (This creature can't be the target of spells or abilities.)
Echo {3}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

This card is on the reserved list.


Color Identity: G,Green
Printings:
Urza's Saga (Rare)

Foreign Names:

Formats:

Contempt

Enchantment Aura   {1}{U} (2)

Enchant creature
When enchanted creature attacks, return it and Contempt to their owners' hands at end of combat.
"Predictable little man. In all these years you taught me so much yet learned so little."
—Volrath, to Starke



Color Identity: U,Blue
Printings:
Stronghold (Common)

Foreign Names:

Formats:

Curiosity

Enchantment Aura   {U} (1)

Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.



Color Identity: U,Blue
Printings:
Mystery Booster (Uncommon)

Foreign Names:

Formats:

Dehydration

Enchantment Aura   {3}{U} (4)

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature doesn't untap during its controller's untap step.



Color Identity: U,Blue
Printings:
Salvat 2005 (Common)
Salvat 2005 (Common)

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Douse

Enchantment {2}{U} (3)

{1}{U}: Counter target red spell.
The academy's libraries were protected by fire-prevention spells. Even after the disaster, the books were intact—though forever sealed in time.



Color Identity: U,Blue
Printings:
Urza's Saga (Uncommon)

Foreign Names:

Formats:

Energizer

Artifact Creature Juggernaut   2 / 2   {4} (4)

{2}, {t}: Put a +1/+1 counter on Energizer.
Like a kettle set to boil, it must eventually go off—on someone.



Color Identity:
Printings:
Tempest (Rare)

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Formats:

Faerie Conclave

Land (0)

Faerie Conclave enters the battlefield tapped.
{t}: Add {U}.
{1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.



Color Identity: Blue

Fires of Yavimaya

Enchantment {1}{R}{G} (3)

Creatures you control have haste.
Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.



Color Identity: G,R,Red,Green

Food Chain

Enchantment {2}{G} (3)

Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's converted mana cost. Spend this mana only to cast creature spells.



Color Identity: G,Green
Printings:
Magic Online Promos (Rare)

Foreign Names:

Formats:

Gerrard's Battle Cry

Enchantment {W} (1)

{2}{W}: Creatures you control get +1/+1 until end of turn.
Gerrard grinned and drew his sword. "This won't be a fair fight," he called to his crew. "They should have brought a second ship!"



Color Identity: W,White
Printings:
Tempest (Rare)

Foreign Names:

Formats:

Hopping Automaton

Artifact Creature Construct   2 / 2   {3} (3)

{0}: Hopping Automaton gets -1/-1 and gains flying until end of turn.
Designed to carry equipment across rivers, the hopping automaton was soon pressed into service in the infantry.



Color Identity:
Printings:
Urza's Saga (Uncommon)

Foreign Names:

Formats:

Humble

Instant {1}{W} (2)

Until end of turn, target creature loses all abilities and has base power and toughness 0/1.



Color Identity: W,White
Printings:
Mystery Booster (Common)

Foreign Names:

Formats:

Indentured Djinn

Creature Djinn   4 / 4   {1}{U}{U} (3)

Flying
When Indentured Djinn enters the battlefield, each other player may draw up to three cards.
It's not always clear who's the master and who's the servant.



Color Identity: U,Blue
Printings:
Mercadian Masques (Uncommon)

Foreign Names:

Formats:

Iron Will

Instant {W} (1)

Target creature gets +0/+4 until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)



Color Identity: W,White
Printings:
Urza's Legacy (Common)

Foreign Names:

Formats:

Kithkin Zephyrnaut

Creature Kithkin Soldier   2 / 2   {2}{W} (3)

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Kithkin Zephyrnaut, you may reveal it. If you do, Kithkin Zephyrnaut gets +2/+2 and gains flying and vigilance until end of turn.



Color Identity: W,White
Printings:
Morningtide (Common)

Foreign Names:

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Launch

Enchantment Aura   {1}{U} (2)

Enchant creature
Enchanted creature has flying.
When Launch is put into a graveyard from the battlefield, return Launch to its owner's hand.



Color Identity: U,Blue
Printings:
Urza's Saga (Common)

Foreign Names:

Formats:

Needle Storm

Sorcery {2}{G} (3)

Needle Storm deals 4 damage to each creature with flying.
The rain is driven like nails.



Color Identity: G,Green
Printings:
Ninth Edition (Uncommon)

Foreign Names:

Formats:

Nomads en-Kor

Creature Kor Nomad Soldier   1 / 1   {W} (1)

{0}: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead.
The Kor forsake roots for the winding of the path; forsake voices for the silence of the mind; forsake all else for the poverty of isolation.



Color Identity: W,White
Printings:
Stronghold (Common)

Foreign Names:

Formats:

No results found.
Bummer

38 cards found.